Entries in godfather (11)


Council Advisors

Some advisor portraits for the Council Room feature of Godfather: Five Families. They were based on some of our team members.
NOTE: I only did the portraits in these images, not the background.

Sammy the Bull

A character I designed last year for the crew boss feature of The Godfather: Five Families.


Godfather Redux

A lot has happened since the last post here. For one, I'm much further along in my recovery, though still not 100%. I also left Kabam for RockYou in April although I'm working on games that I worked on a couple years ago at Kabam. RockYou acquired Kingdoms of Camelot, Dragons of Atlantis, Godfather: Five Families, Edgeworld, and Glory of Rome last year and needed people who knew the games well to keep them running.

I wish I had more time these days to go out sketching like I used to be able to do but I have to do a lot of training to improve my back and shoulders and I like to be able to squeeze in personal work when I can. I'm sure I'll share a few things from that project later this year but in the meantime, I have a backlog of work I did at Kabam that I'd like to post.

Here are some Godfather items I painted before I moved over to RockYou.

Above: This was some kind of bribe that had three tiers of effectiveness.

Below: This is an item that grants you a special new council advisor. Before I was put back on Godfather, the team were turning themselves into special council advisors and the latest member to make it into the game was artist Artem Mirskov. He requested that his in-game character be a retired Russian boxer, hence the glove in the box.


Above: Another special advisor item.

Below: An item for the Bonnie & Clyde troops.



The Godfather: Brooklyn

While updating my portfolio a few weeks ago, I discovered that I never posted any of my work for The Godfather's Brooklyn expansion. I was really dissatisfied with my work on this release when it initially launched but came to like it months later. I did the neighborhood background plate and two racket buildings (Brooklyn Bridge and Greenwood Cemetery). The lower right corner is empty because the user interface covers that area. The factory, firehouse block, and estate were done by other artists. The shoreline is plain so that waves could be animated over it.


Godfather: Chinatown

This has been sitting in my unpublished posts for 2 months. I guess it would help to publish. I did initial concepts for Godfather's 6th estate, Chinatown, back in November of last year. However, I had to pass those concepts off to a few other artists since the project straddled my trip to India and Paris. When I returned they passed me back what they'd done while I was gone and I painted the 4th levels of all the buildings and went over everyone's work to make them all look like they were painted by the same hand.

Here's the level I painted (level 4). The buildings are 95% my own paint and the background plate was done by John Brassell.

Below: Concept sketches for Chinatown. I proposed that instead of having 10 different buildings that correspond to different functions (like we always did with our expansion estates) we instead make each floor of a building or set of buildings correspond to those functions. This way, we could maintain a more realistic, cramped, New York City feel.

 Below: These are the more polished sketches I passed off to be modeled in 3D right before I left the country.

Below: Color comps for possible Chinatown moods. We picked the middle left comp and they did the final estate painting based on it. As you can see, they stuck pretty close to what I left them with.

Below: This is the breakdown guide for the modeler. He needed to know which elements were separate pieces so they could be upgraded in a modular way and rendered out separately for the artists to paint over and export.

This was a very strange release for me given that I wasn't present for a month of the production. There wasn't a single bit of artwork for this expansion that wasn't touched by my hand. I went over everything in the neighborhood view as well (not pictured), which included a background plate and 4 racket buildings. I had to adjust the background plate to fit the style better and expand the view. The racket buildings needed to be adjusted to fit the background plate again too. Overall I was pleased with the results.