Entries in kabam (20)

Monday
Aug032015

The Money Pit & Gold Vaults

The Money Pit was a short-lived idea of a building that would produce gold for pirates. Before that, we'd been working with the idea of a tavern where pirates could come in and blow all their gold on gambling and booze and produce gold for the island settlement. The Gold Vault is where the produced gold would be stored. The rooftops of the Gold Vault were meant to be reminiscent of treasure chests.

Wednesday
Jul222015

The Guild Hall

The Guild Hall went through a lot of iterations. It's the building where players handle their guild interactions and it was fashioned after taverns and inns. This particular version of the Guild Hall was meant to be based in the sea, unlike most of the buildings which were land-based. After I painted the drawing I did, I was asked to make some changes to the design but I still like the original version best.

Wednesday
Jul082015

Grog & Turrets

I think the biggest challenge of designing buildings is making a structure that is believable as a space that people can move around in and interact with. I give a lot of thought to how characters would interact with the things I design, even if no character in the game will actually interact with them. The turrets below were designed to give space for characters to run up, stand, and interact with the mortars and some of them even have a storage "closet" for ammo.

Below: One of the resources in this game was grog, which was a rum substitute. I believe there were legal reasons why we couldn't make straight alcohol a game resource. The Distillery produces the grog.

Below: The Grog Storage structure was the most straightforward of all the buildings to design. We had to be able to tell how much grog was being stored in it so that meant I either had to make it a huge tank or make it some kind of open structure where barrels could be stored in the open. I also needed to make sure it had at least one animateable element, hence the crane. I added the ramp so a pirate could get up or downstairs easily and roll barrels down. There were no animated characters running around the base but I designed all the buildings as if there would be.

Sunday
Jul052015

The Pirate's Den [Part II]

Saturday
Jul042015

The Pirate's Den

These are thumbnail sketches I did for an unreleased pirate game. I redesigned this building several times as the game changed. The Pirate's Den (sometimes known as the Town Hall) was meant to be the center of command for the base the player builds. Through different times in the game, it was a castle-like structure or a tavern.